• C# and C++ large scale development experience

    • Large scale development experience with Visual Studio Professional and Code

    • Unity development experience

    • Qt and XAML UI development experience

    • Azure Web Services development experience

    • Agile development cycle experience

    • .NET 6 development experience

    • Nvidia Jetson development experience

    • Proficient in Windows and Linux

    • Proficient in Python, HTML, Swift, SQL, and JavaScript

    • Proficient in Microsoft Word, Excel, and PowerPoint

    • Proficient in AutoCAD

    • Familiar with .NET 7 and 8

  • PC Peripheral Project (October 2023 - Present)

    • Developing C# based software that features touch based UI which allows the user to control everything on their computer from programmable hotkeys and widgets.

    PrideStaff Contracting (January 2024 - Present)

    • Working on various contracts including AI training, python scripting, and C# development. 

    Software Engineer at Jenoptik Inc. (August 2021 - December 2023)

    • Helped to develop an all in one solution that detects and processes traffic violations, mostly developed in C# with .NET 6.

    • Worked as part of a team to develop AI recognition of watercraft based on YOLO real time object detection.

    • Worked to replicate a C++ cryptography solution in C# to be compatible with .NET 6 and Azure Web Services.

    Software Engineer at Luminar Technologies (2018 - May 2021)

    • Worked as part of the autonomous vehicle lidar visualization and simulation teams with tools such as Visual Studio Professional and Code, Unity, and Git

    • Built and improved a ground-up standalone lidar visualization software

    • Recreated the original lidar visualization software in Unity, including scripting, UI development, and general backend development

    • Developed and improved a simulation of autonomous vehicle lidar system running on a live vehicle in different scenarios, this included scenario development, unit testing, developing new features, and UI improvement

    Building High End Gaming PCs (2019 - Present)

    • Build high end PCs for multiple workloads.

    • Builds are parted out to get the best possible performance for the customers.

    A typical build includes a high-end CPU (overclocked if possible), Nvidia RTX graphics card, water cooling for the CPU, and room for expandability.

    • Software quality analysis tester for JobSpeaker (2017)

    Quality analysis tester for the JobSpeaker mobile app

  • Bachelor of Science, University of Central Florida

    • Major: Computer Science, Minor: Engineering Leadership